REVIEW – A Boy and His Blob

This game looks great, though I can’t understand why they use the Wii for 2D games when it can do great 3D–nevermind.

The game starts out with a blob crashlanding on Earth looking for help to save his planet from an evil emporer.  You control the boy in this game.

CONTROLS:  Okay, seriously, put more thought into this.  The only actions are Jump, Call Blob, and Throw Bean, and one useless action called Hug Blob.  Even Jump is dumb, being jumping an inch off the ground.  And the blob does everything.  Dosen’t it get tired? It probably dosen’t.  It’s a blob.  There is no respitory system in marshmallow material whatsoever.  There is a cool feature called Blob Cam, where the camera follows the Blob instead of the boy.  But you can’t move when in this mode.  You can only Call (haven’t tried Throw with it yet). 5/10

 

GRAPHICS:  Very nice anime-style graphics that would make Homestar Runner gawk.  The backgrounds are a little muddy, but they’re backgrounds.  Even Pokemon backgrounds look muddy if you look closely at them.  10/10

 

GAMEPLAY:  …I’m pulling a complete blank…oh wait.  It’s the blob, not the boy.  The only choice you make is deciding what the blob should turn into.  Sure the boy can interact, but it’s nessecary.  There’s no strategy to the boy.  Put yourself in a pit with an enemy with no blob:  You’re fucked.  Take away the blob entirely:  You’re fucked.  Trap the blob in a place where it can’t get to you and you don’t have enough time to call three times to have the blob turn into an all-penetrating balloon:  Fucked.  Don’t have enough time if, after you’ve managed to get the blob-balloon to you, call AGAIN to make the blob turn back into a blob, choose your weapon and fire:  Fucked.  Don’t have enough time for the blob to actually get to the bean once it’s thrown:  Fucked.  This should be renamed:  A Blob and His Boy.  Or is it a girl?  IDK.   At least they don’t stuff the levels full of enimies.  Those are in the bonus levels.  1/10

 

I missed one thing.  the boy can jump on top of ledges that are one block higher then the ground he’s standing on.  And there ARE rocks.  Jumping’s not useless, then.  Cool.  1/10 still.

 

FRIENDS:  Nice cast.  Simple to do since the blob dosen’t talk.  Can’t argue with the boy.  …I meant the blob.  It can’t argue with him because he can’t talk.  There’s not even a message system in the entire game.  Actually I haven’t played through it all.

 

FOES:  Are you having nightmares Nintendo?  ANd in those nightmares are you seeing gooey dark slimy icky beasts that you can squish like a fish and they dissappear afterwards?  ‘Cause that’s all there is.  Not a whole lot of veriaty.  Veriataly…I can’t spell.

 

FORMS OF THE BLOB:

 

HOLE:  THe most common item in the game.  THe hole.  You place it, and anything can fall through it.  Except for the bosses.  They hate anvils.

ANVIL:  Push it.  Kill enimies.  Not the big ones.

LADDER:  Yup.  A ladder.

 

PARACHUTE:  Nevermind.

 

BIG BALL-POD-THING:  When you spawn this, the blob turns into a ball.  Then the ball opens up, and the boy steps inside.  THen the ball closes, becomes transparent, and the boy has his very own pod!  You roll at a fast pace, but you can”t smash enimies (haven’t tried jumping).  Just hope it’s not airtight.

 

 

 

BLOB CAM:  Just reviewing something specific.  Pressing D-Pad Right on the Wii remore will make you enter Blob Cam, where the camera follows (or trys to) the blob.  The worst thing about this mode is you can’t move.  So if you throw a bean into oblivion, and you’re watching the blob, you can’t see the enemy sneaking up behind you.  And even then the camera takes time to go to and from the blob.  You can call it though.  I haven’t tried throwing a bean in Blob Cam mode, but I assume you can.  6/10

 

THE BEAN-EATING BIRD:  There is a bird in this game that eats your jelly beans.  It flys at superspeed to eat those beans because it hasn’t had food for days.  SOMETIMES you can throw a bean and the bird dosen’t get to it in time, but it’s extremely rare.  If you throw a bean out of it’s range, you can then carry/push the object inside the range of the bird.  To kill the bird throw a bean so that the bird’s flight path has it come into contact with an enemy (have only managed those flying mines).

 

THE HIDEOUTS:  THere are many of these hideouts throughout the game.  These are the level hubs.  Here you can see the bonus levels (or parts of them if you haven’t collected all three treasure chests in a level), the world map, and another little map/paper next to it that I haven’t found a use for.

 

AI OF THE BLOB:  THe AI of the blob is pretty simple.  It follows the boy (or tries to).  Sometimes it starts bouncing and moving away from the boy or just won’t follow you.  I assume that’s because it’s bored, scared, or angry somehow.  When the blob can’t get to you or a bean, it turns red, meaning it’s anxious.  If the blob gets close to an enemy, it gets darker for a reason I’m still trying to figure out.  Sometimes when it’s turning into an item, it’s color won’t have faded all the way and it will be slightly red or dark.  Also, sometimes when it’s leaping for a bean, the bean and blob will cross paths at fast speeds, the blob will make the eating motion, but he won’t actually eat it.

 

 

 

 

 

So overall, a pretty fun game.  By the way, I’ve named the blob Bob.  Just so you know.

 

9/10

2 Replies to “REVIEW – A Boy and His Blob”

  1. I don’t understand the gameplay section of the review. It’s an action puzzler, so the challenge is figuring out how to use the limited resources to solve the current problem. If what you’re trying isn’t working, rethink your approach and find something that does. When we did that, we generally learned a new technique that was useful elsewhere.

    Anyway I thought it a nice challenge that doesn’t punish you for having slow reflexes — you can take your time to solve most puzzles.

  2. It’s just that the gameplay alone is frustrating…just having the Blob Form Chooser and having jump be almost useless makes this game seem a million times worse then the level design allows.

    And I do realize you have infinite lives, but jeez, that’s exactly how ROM LPers play on Youtube (with emulators that have infinite save states), and they get even madder. If that’s even a word.

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