REVIEW – Portal 2

There’s been a lot of hype about Portal 2 since it came out, and I gotta tell you…buying this game for $25 is worth it. But the worst thing is as you get near the end of the game, the whole game turns into one big spoiler, so how about this: I’ll tell you what I can in this part, then I’ll warn you about spoilers, and then spoil the whole ending near the bottom, savvy?

Review start!

So, the beginning is pretty cool. You wake up in a hotel room. Why, you ask? You just killed GlaDOS, right? …well…SPOILERS! Yes, well, then this Personality Core comes to you after you’ve been in stasis (after you wake up and complete a gymnastics…thing…in a hotel room…nevermind). Then the personality core tries to escape with you in tow (again, I don’t know), and the portal gun is introduced very much like the first game (with no portals under your control, then one, then two). Then you wake up GlaDOS, then she takes over and puts you through testing (WITHOUT the Core…um, spoilers?), then…um…well…more spoilers. New content…potatos…I guess…okay then. Fine, so…

SPOILERS START HERE

So, to spoil spoil spoil like a spoiled brat (shut up), the cutscenes are rich in animation and detail. THe Core Transfer sequence…GlaDOS turning into a potato, everything. And I assume the lower areas of Apeture Laboratories are quite possibly the biggest areas you can render in a Source game.  Very 21st century, no?  And that’s not even the best part, the BEST part is the paint.  Yeah, you read that right, PAINT IN A PORTAL GAME.  Blue (bouncy), and orange (speed).  Think “Tag: The Power of Paint” but without horrible design (Some of those levels, dude…).

You’ll have to play the game to appreciate it fully.  It’s pretty awesome.

CONS:

Nothing except for the stinking design never letting you fully appreciate portals.  I wanna screw randomly with them and get to know portals…too bad GLaDOS would probably kill you first.

9/10

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