An idea.

Just gonna talk about stuff because I haven’t posted here in forever…again…

So a couple of questions that’s just been nagging me since I was born basically…

1.  Why are NES games so hard?  Were they BETTER at games in 195-whatever or was that just due to limitations (pixel-specific collisions instead of collision boxes or circles)?

2.  Why were they bouncing back and forth with the quality of games (Super Mario 64 and Crash Bandicoot came out BEFORE Bubsy 3D, as hard as that is to believe)?

I kinda want to start a series on youtube to just try and explain it…but I have a better idea.

What if I create a series that explains the technical aspect of games?  Not game-play or sprite style or anything (well, maybe some of that), but how big the sprites are, why the games runs at 15 FPS at this one point, how detailed the models are exactly, how the game calculates things at the hex code level (probably), etc.

What do you guys think?

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