PCFY Update Progress 2

Well, I got around the text problem I had.  What I had to do was set all the textX variables to a blank text so it didn’t cause an error.

 

After that I had another problem, which was a sprite width problem.

 

See, the font I was using before had the text as sprites, and the guy I took the example from had it set so the game knew which sprites were which letters.  And GM:S screwed up the sprite width math or whatever so the text was spaced too wide and looked weird.  So…I had to use legit text instead of sprites.

 

So I downloaded about 6 fonts until I found the one I wanted:Munrow Narrow.

If you can’t see the font, you either don’t have it installed, WordPress is using it’s own fonts because it’s a control freak, or the font system for WordPress is broken.  THe font is supposed to look like Pokemon Emerald’s text: Basically a pixely Ariel.

 

I got that working, fortunately, and I reproduced the shadow effect the original text had by drawing it twice, the second one slightly offset and colored gray.

 

Original:

 

Current:

…and I just realized the colors are reversed…oh well, I think it looks better that way.

 

I also added a cute little cutscene with my character Tomomi Kasumi-Keiko (and she does have a Facebook Page…I’m getting embarrased by writing this).

 

I’m also experimenting with moving the character on an Android phone so I can test the game on-the-go.

That’s it for now!