[There was supposed to be an Watch analysis here, but then I heard about this.  So fuck the analysis.]
Because the first thing you do as a huge company with a sandbox game is to be beaten cross-eyed with the compitition.
I don’t have high hopes for Minecraft.  I know that’s saying anything and everything, and I completely agree.  Minecraft created a bigger following than anything any professional games company could make.  Ratchet and Clank?  There’s no cult following there.  Super Mario 64?  Kind of.  Banjo Kazooie?  Great game, but not really a religious following.
Ratchet and Clank was supposed to capitalize on the third-person shooter genre.
Super Mario 64 wasn’t even finished. Â It was literally hacked together because Nintendo was pressed for time.
Banjo Kazooie…well it was lucky…that and Rareware already knew what it was doing.
Minecraft is kind of the same thing:  Notch was just derping around with Javascript in his free time, decided to put it on the Internet, and VOLIA, instant hit.
Super Meat Boy was an indie project too.  Every hit game seems to start out as either a specific mindset or a lucky break.
And then the big guys step in and buy everything, then only focus on what is Basically Globally Popular (the BGP), and crank out shooter after shooter after shooter after shooter after shooter after shooter after shooter after shooter after shooter after shooter and they all get suckier and suckier…until the fandom just dies from boredom.
Do you know why this happens? Â [Long explanation incoming…bear with me]
Pretend you’re a CEO. Â Your company is doing moderately fine, you’re cranking out games…people are sort of playing them maybe…then a new technology comes along: Â Motion controls! Â Suddenly it’s all the rage! Â And your company has to get in on the action! Â So what do you do? Â You tell your lackeys to contact Nintendo and offer to develop games for the Wii, and in return Nintendo gets 25% of the profits. Â Nintendo agrees, and sends you the Wiimote SDK. Â Your programmers take a look…and piss their pants. Â They’ve never dealt with things like this. Â They take one look at all the CalibrateRemote(3, 6, 100) if MotionX > 100 Round(10[+/-1]) and decide “Well…we’re not paid well enough for this, let’s just copy the required libraries and cobble together what we can figure out.”
They don’t spend a couple years actually learning the code. Â Because the more time spent learning is more time for their previous games to start dropping in sales, and if that happens, their moneys go away. Â And companies love moneys, because moneys allow them to hire more people.
And that’s exactly what happens. Â Your programmers can’t figure it out. Â All their demos (meaning 2 or 3) look half-assed and don’t work at all. Â But you don’t have time to sit on your ass and waste time with stupid people, so you throw more people and money at it. Â You hire even more programmers in the hopes that they can gather enough brain cells together to crank out a half-decent product.
Then an idea comes along. Â A shooter! Â Shooters are popular, motion controllers are popular, 2+2=4. Â Motion controlled shooter. Â Everyone likes it (or at least wants the profit), so the programmers break out the SDK, copy the libraries to the project file, inject their demos, spend as little time as possible wondering why the game thinks that suddenly moving the controller a million miles an hour over to the other side of the screen and back is valid, package the game, load it onto CDs, and done. Â And it sucks.
Because in-game, as soon as you move, you fall through the map because their original in-house 3D engine was based on the fact that the collision detection expects a D-pad, as in you turn very sharply. Â And now since the motion-controlled camera allows you to turn very smoothly, you can hit slopes at completely unexpected angles, which completely confuses the collision detection.
So what does this have to do with Microsoft buying Mojang? Â EVERYTHING. Â Look what Microsoft did with Banjo-Kazooie! Â They released Banjo-Kazooie: Nuts and Bolts, which completely changed the genre from “collect-a-thon” to “car game”.
Lemme repeat the new genre: Â “car game”. Â Because the current generation loves cars. Â Burnout. Â Grand Theft Auto. Â QED.
They even made fun of the old genre by running a short little demo in-game where you control Banjo and you have to run in basically a straight line collecting gold floaty things. Â Then the game stops you and says “No, no, it’s too painful to watch.” Â I’m serious.
Microsoft is not a games company.  They try, and they sort of succeed maybe, but they really just piss everyone off.  The Xbox One.
Also Windows 8. Â Their idea department needs work (although my awesome adjusting powers led me to like the interface somewhat, but it’s really a tablet interface, except sometimes it’s not…more on that if I feel like it).
So what will Microsoft do to Minecraft?  Remove Javascript.  I’m calling that right now.  The first thing they’ll do is port it to their own engine (M3D v1.12.31.1.5 BuildD11A278).  And rename it Microcraft.
Beyond that, I am afraid to think of what a giant professional company like Microsoft will do to the result of just derping around. Â I am really afraid.